![]() ![]() ![]() Korell: I've just had a look at the MENUDEFS file for Brutal Doom v20b. To fix it, the mod would have to be edited (in the MENUDEFS) so that the custom menu entries are specified by using ADDOPTIONMENU. Now that 3.2 has released, the new stable build, this way of handling the menus is now in effect (though I think some changes may have been made to make it slightly less restrictive, though I've not yet had chance to test this). This was because it was causing issues to be raised that weren't actually the fault of GZDoom but instead the way in which the mod had changed the menus. In 3.1.0 the menu system was unchanged, but in one of the development builds for 3.2 the author made a change to the menu system to prevent the standard menus from being edited. The old build does have the Brutal Doom options, but it does not work anymore or at least with the new ini files.Ĭan someone please help me fix this bug? I believe that this is due to a change in GZDoom. This really pisses me off and I couldn't find a solution online.īut no-one has answered it and I NEED HELP NOW. I had write that OpenGL versions use by that versions because some years ago a developers writes on some part of forum "GzDoom detect the OpenGL versions is supported by your machine and use that" and well that is just a lie because if your machine don't support the OpenGL version minimun, the GzDoom nevers starts because you don't have the minimun version supported of the API OpenGL to start the GzDoom.Darkredshift: When running Brutal Doom version 20b via the most up to date version of GZ Doom which is GZ Doom 3.2.0, the sub menu for Brutal Doom specific options including amount of blood, vanilla monsters and janitor mode is gone. Someone had a version of GZ (7780 Silent Hills) Playable Teaser, can run with : GzDoom from some point requieres OpenGL 4 or superior. I try to share with a friends (they don't have internet in their home) but GzDoom superior version of 1.8.6 can't run because their pc is from 2002 and the max version of OpenGL is 2.1.2. Hi there i love this demake, i play from begin to end and write my own guide xD. Q:Can I run this with the Software renderer? What about the Softpoly renderer?Ī:You can only run this in OpenGL or Vulkan. Q:In the original PT you had to use the microphone at some point, is it required here?Ī:No, there's no way for me to control the microphone on Gzdoom, so it's changed to something else. Q: The mod doesn't start, I'm getting a "Script error, "GZPT.ipk3:cvarinfo.txt" line 1:Ĭvar 'cl_tvdistortion' already exists" error message!Ī: You're loading GZPT twice! This can happen if you start the game from GZPT.ipk3 instead of Gzdoom.exe, just use the exe and it'll work!Ī:Only if they're made specifically for GZPT, anything else will cause error, conflicts and possibly crashes. Always Run and Mouselook should be set to On as well. To interact with things and solve puzzles, you use the "Use" and "Altfire" buttons. *Configure keyboard and mouse, and other settings in the options menu! *Click on Gzdoom.exe, select GZPT.ipk3 if prompted, and play! *Extract the Gzdoom files and GZPT.ipk3 in the same folder GZPT is a completely standalone project and doesn't require any of the DOOM games to run. ![]()
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